RPG Game Engine
A modular C++ and raylib engine with a tile-based world, combat, inventory, AI, and events.
I write systems-level software in C++ and Python: a layered desktop app, a custom game engine, and a live web game. I build for real use, then document the decisions behind it.
I'm completing a B.S. in Computer Science at Lewis University (expected May 2028), after an A.A.S. in Computer Programming from Joliet Junior College, where I graduated with honors, and an A.A.S. in Culinary Arts from Kendall College. Before software I led 5S implementation across a 2 million square foot Amazon facility and cut downtime by 20%. That background is why I care about code that holds up in daily use, not just in a demo.
A modular C++ and raylib engine with a tile-based world, combat, inventory, AI, and events.
Staff scheduling and training tracker with a constraint-based assignment engine.
Hiring, collaborating, or curious about a project? Send a message or email me directly.